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If you played the game series "Hunters: Relic of stars" you'll notic that this series uses a unique game engine, designed just for this series. Now I've been thinking, why wouldn't I make a "flash game engine", and use it to make more games with less coding?
Well the thing is I'll waste my time on unused functions on future projects, but when I'll get into working I'll actually spent less time creating somthing new, and most of the time will be spent on editing the engine or whatever...
so... I'm working on it right now.